DChess
ENGLISH
ENGLISH
  • INTRODUCTION
    • DChess
  • Token Economy
    • Tokens
    • Queen
    • King
      • Burning of King
      • KING's acquisition mechanism
    • Audit
  • DCHESS GAME
    • Gameplay
      • Game Modes
        • Duels
      • 1st Generation Boards
        • Classic
        • Bronze
        • Silver
        • Gold
        • Diamond
        • Ruby
        • Yggdrasil
      • 2nd Generation Boards
        • Unseen
        • Stalker
        • Furtive
        • Gibbous
        • Vast
      • Ranks
      • Chess Pieces
      • Leaderboards
    • Scholarship System
    • Board Farming
    • Custom Profile
      • Avatars, cards, frames and badges.
      • Emojis
    • Lootboxes
      • Avatars, frames and cards
        • Avatars
        • Cards
        • Frames
      • Deluxe Box
      • Boards
    • Marketplace
  • INFORMATION
    • Faq
    • Rules
    • Social Media
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  1. Token Economy

Tokens

PreviousDChessNextQueen

Last updated 3 years ago

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Play to Earn platforms improve the dynamics of the games and allow users to enhance their experience while earning profits. The DChess economy will be based on two fundamental pillars: the and the . Both utility tokens will represent the in-game benefits (i.e. obtained within the platform) of each player.

These tokens will allow access to various in-game functionalities, from tournament registration, purchasing or improving boards, lootboxes, avatars, frames, cards, emojis, etc.

TOKEN QUEEN
TOKEN KING